↑ Tom Marks (5 February 2016) (in en).↑ "Ultimate Chicken Horse Brings Level Creation Chaos To Switch On 25th September".The Escapist said the game "does everything it tries to do very well, but a few quibbles keep it from greatness," and recommended "a better guiding hand for stage building, especially for new players". The PlayStation 4 version of Ultimate Chicken Horse received "generally favorable" reviews, according to review aggregator Metacritic. ![]() Ultimate Chicken Horse was primarily built in the Unity engine. The final team included personnel who had previously worked on games such as Gardenarium and Rimworld. Developer Richard Atlas stated in an interview with Gamasutra that he was in the process of forming Clever Endeavour Games when it came about. The concept for Ultimate Chicken Horse emerged in September 2014 during a game jam. The PC, Nintendo Switch and PlayStation 4 versions of the game support cross-play, locally and online. Each round is estimated to last a minute. The winner of the match is the player who reaches a set number of points or has the most points after a set number of rounds. Points are awarded each round for various achievements, such as reaching the goal first, or setting a successful trap. If nobody reaches the goal, or if everybody does, nobody gets any points. ![]() Players add obstacles designed to challenge their opponents, while also making sure they themselves can handle their handiwork. The goal of each game is to score points by building a platform level one piece at a time (per player) and race each other to a flag on the other side of the level. Ultimate Chicken Horse is a platform video game where players assume the role of one of various animals.
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